


It is a foundation for writing your own tools, allowing you to visualize, edit and save data within. SDKĪll interactions with map data requires using Rust.World SDK. Map Data – detailed article for nerds about how. Map Editors - list of currently available map editors that you can use> (drop zone, monument marker, spawn point)įAQ and Troubleshooting - list of common issues and some tips.

Utility Prefabs - technical prefabs that are not volumes but still can be useful for more customization on your maps. Volume Prefabs – all available triggers that you'll need in some situations. Topology – full list of topologies, tables and lots of other useful information how to work with it and make things on your map spawn properly. Terrain – what is terrain and how it works, splat types (splat/biome/alpha/topology) information. Overviewįull list of content available regarding custom maps for now: Any help will be appreciated since we have a lot of uncovered information about topology and other custom map sections.Ĭustom Maps in Rust allow us to make our own unique variant of the Rust world within the game boundaries. World Design section is still very WIP and whatever you see here is not a final version.
